//==============================================================================
// Sun Wukong_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX C Myth Unit Birth Effect
      }
   }
}
//==============================================================================
define AttackTrailSFX
{
   set hotspot
  {
      version
      {
         Visualparticle SunWukong Attack Trail SFX
      }
   }
}
//==============================================================================
define DeathSFX1
{
   set hotspot
  {
      version
      {
         Visualparticle SunWukong DeathSFX1
      }
   }
}
//==============================================================================
define DeathSFX2
{
   set hotspot
  {
      version
      {
         Visualparticle SunWukong DeathSFX2
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny SunWukong1_birthA
				Connect ATTACHPOINT BirthSFX hotspot
	 }
			version
         {
			        VisualGranny SunWukong2_birthB
				Connect ATTACHPOINT BirthSFX hotspot
         }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny SunWukong_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny SunWukong_runA
				length 1.05
	 }
			version
         {
			        VisualGranny SunWukong_runB
				length 1.05
	 }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny SunWukong_boredA
	 }
			version
         {
			        VisualGranny SunWukong_boredB
				Connect lefthand AttackTrailSFX hotspot
				Connect righthand AttackTrailSFX hotspot
	 }
			version
         {
			        VisualGranny SunWukong_boredC
				Connect lefthand AttackTrailSFX hotspot
				Connect righthand AttackTrailSFX hotspot
	 }
			version
         {
			        VisualGranny SunWukong_boredD
	 }
			version
         {
			        VisualGranny SunWukong_boredE
	 }
			version
         {
			        VisualGranny SunWukong_boredF
	 }
			version
         {
			        VisualGranny SunWukong_furious
	 }
			version
         {
			        VisualGranny SunWukong_laugh
				tag SpecificSoundSet 0.30 false SunWukongLaugh checkVisible
	 }
			version
         {
			        VisualGranny SunWukong_taunt
	 }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny SunWukong_attackA
				Connect lefthand AttackTrailSFX hotspot
				Connect righthand AttackTrailSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.45 true
	       tag SpecificSoundSet 0.35 false SunWukongAttackSFX checkVisible
	       length 1.20
//-- end auto generated section
		
         }
			version
         {
				VisualGranny SunWukong_attackB
				Connect lefthand AttackTrailSFX hotspot
				Connect righthand AttackTrailSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.20 true
	       tag SpecificSoundSet 0.10 false SunWukongAttackSFX checkVisible
	       length 1.70
//-- end auto generated section

         }
			version
         {
				VisualGranny SunWukong_attackC
				Connect lefthand AttackTrailSFX hotspot
				Connect righthand AttackTrailSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.30 true
	       tag SpecificSoundSet 0.20 false SunWukongAttackSFX checkVisible
	       length 1.20
//-- end auto generated section
		
         }
			version
         {
				VisualGranny SunWukong_attackD
				Connect lefthand AttackTrailSFX hotspot
				Connect righthand AttackTrailSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.72 true
	       tag SpecificSoundSet 0.62 false SunWukongAttackSFX checkVisible
	       length 1.20
//-- end auto generated section
	
	 }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny SunWukong3_death
				Connect leftfoot DeathSFX1 hotspot
	       			Connect rightfoot DeathSFX2 hotspot
         }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny SunWukong_flail
	 }
      }
   }
}
//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny SunWukong_CudgelStretch
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               	tag Attack 0.60 true
		tag SpecificSoundSet 0.01 false SunWukongCudgelSwingSFX checkVisible
	       	tag SpecificSoundSet 0.50 false SunWukongCudgelImpactSFX checkVisible
	       	tag FootstepRight 0.70 true
	       	tag FootstepRight 0.71 true
		tag FootstepRight 0.72 true
		tag FootstepRight 0.73 true
		tag FootstepRight 0.74 true
		tag FootstepRight 0.75 true
		tag FootstepRight 0.76 true
		tag FootstepRight 0.77 true
		tag FootstepRight 0.78 true
		tag FootstepRight 0.79 true
		tag FootstepRight 0.80 true
		tag FootstepRight 0.81 true
		tag FootstepRight 0.82 true
//-- end auto generated section
		
         }
      }
   }
}
//==============================================================================
anim JumpFly
{
   SetSelector
   {
		Targetlogic AbstractArcher/AbstractSiegeWeapon/MythUnitArcher
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny SunWukongEagle_JumpFly
					tag Attack 0.30 true   
               				tag SpecificSoundSet 0.01 false SunWukongEagleSFX checkVisible
					tag FootstepLeft 0.30 true
	    				tag FootstepRight 0.30 true
					length 0.90  
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny SunWukongOx_JumpFly
					tag Attack 0.20 true   
               				tag SpecificSoundSet 0.01 false SunWukongOxSFX checkVisible
					tag FootstepLeft 0.20 true
	    				tag FootstepRight 0.20 true  
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny SunWukongTiger_JumpFly
					tag Attack 0.20 true   
               				tag SpecificSoundSet 0.01 false SunWukongTigerSFX checkVisible
					tag FootstepLeft 0.20 true
	    				tag FootstepRight 0.20 true
					length 1.0  
				}
			}
		}
   }
}
//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny SunWukong_charge
				Connect righthand AttackTrailSFX hotspot
				Connect rightfoot AttackTrailSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               	tag Attack 0.18 true
	        tag SpecificSoundSet 0.08 false SunWukongChargeSFX checkVisible
	        length 1.50
//-- end auto generated section
		
         }
      }
   }
}